Sanur has a serious science-meets-fun vibe here. A 2-hour AeroXSpace Adventure pass is a tidy way to fit this stop into a Bali day, with kid-friendly spaces like the Galaxy Lounge and Nursery included. I especially like that the entry rules are clear-cut for families (age/height checks), and that you get practical extras like locker access instead of scrambling on arrival. The one drawback to plan around: this pass covers the main park but specifically excludes the headline attractions like the Space Coaster and VR Flying Cinema.
Small-group energy helps too. I like that this option is limited to just 10 participants, which usually makes the experience feel less chaotic for kids (and easier for parents). If you’re hoping to do everything in one go, read the exclusions closely first, because your time is capped at 2 hours and three attractions are not included.
In This Review
- Key Points You’ll Care About
- The Big Picture: A Short, Family-Friendly Indoor Adventure
- Sanur Arrival: Where You Start and How the Time Works
- What’s Included (And Why It Matters)
- What’s Not Included: The Three Attractions to Double-Check
- Entrance Rules: Age/Height Cutoffs You Must Plan For
- Inside the Experience: How a 2-Hour Visit Feels
- A Closer Look at the Included Spaces
- Galaxy Lounge: A Parent and Kid Breather
- Nursery Room: Useful if You’re With Little Ones
- Clinic: The Safety Net You Appreciate Later
- The Itinerary: A Simple, Real-World Flow
- Price and Value: Is $19 a Good Deal?
- Who This Pass Is Best For
- Health and Safety: Important Limits to Respect
- Practical Tips That Make This Easier
- Should You Book This 2-Hour Main Park Pass?
- FAQ
- How long is the AeroXSpace Adventure 2-hour admission pass?
- What attractions are excluded from this pass?
- What are the age and height requirements for the main park?
- What’s included with the ticket besides main park access?
- Is hotel pickup and drop-off included?
- Is re-entry allowed after you leave the venue?
- Can I get a refund if I cancel?
Key Points You’ll Care About

- 2 hours in the main park: a short, predictable session that’s easier to schedule than a half-day ticket
- Clear access rules for kids: main-park access starts at 6 years and 110 cm, with younger kids in Toddler Space
- Galaxy Lounge + Nursery + Clinic access: built-in support areas, not just rides
- Locker area included: fewer headaches storing bags before you play
- Limited group size (up to 10): more manageable for families and attention spans
- Free parking on site: a simple win if you’re driving or being dropped off nearby
The Big Picture: A Short, Family-Friendly Indoor Adventure

This is an “in-and-out” kind of activity, which is exactly how I like planning Bali days. You’re buying a timed 2-hour admission pass to the AeroXSpace Adventure main park area. That means you can stop in, play, and get on with the rest of your day without losing half your afternoon.
At the same time, you should go in with realistic expectations. This pass does not include a few well-known attractions inside the park—specifically the Space Coaster, VR Flying Cinema, and Claw Machine. If those are your must-do items, this ticket can still be useful as a partial visit, but it’s not the all-access deal.
You can also read our reviews of more tours and experiences in Sanur.
Sanur Arrival: Where You Start and How the Time Works

Your visit starts at AeroXSpace Adventure, and the experience is scheduled as a 2-hour window inside the venue. There are starting times available, so you’ll want to check what’s offered on your travel dates and pick the slot that best fits your day.
No hotel pickup or drop-off is included, so plan to get yourself to the venue. The good news is free parking is listed as included, which can make logistics smoother if you’re traveling by car or motorbike taxi with a driver waiting.
What’s Included (And Why It Matters)

This ticket isn’t just about walking into a park and hoping for the best. The inclusions are very practical, especially if you’re traveling with kids or you just want less on-your-feet decision-making.
Here’s what you get with the 2-hour main park access:
- Access to the main park area for 2 hours (with the exclusions noted below)
- Galaxy Lounge
- Nursery Room
- Clinic
- Locker area
- Free parking
Two things I genuinely appreciate about these inclusions:
1) Galaxy Lounge and the Nursery Room give you built-in “reset” spaces. Kids get tired, parents need a breather, and having a designated area beats hunting around for somewhere to regroup.
2) The clinic access is a quiet reassurance. It doesn’t mean you’ll use it, but it’s the kind of safety net that matters in an active indoor environment.
And then there’s the locker area, which sounds boring—until you’re standing there thinking about where to put bags, jackets, and anything you don’t want to carry during play. With lockers included, your time starts feeling smoother.
What’s Not Included: The Three Attractions to Double-Check

The pass clearly lists what it does not cover:
- Space Coaster
- VR Flying Cinema
- Claw Machine
Also not included: food and drinks, grip socks, and other personal expenses.
This is the part to read carefully, because it affects whether the ticket feels like a bargain or just a compromise. If your group is mainly interested in those excluded attractions, you may end up feeling like you paid for “less than what you came for.”
If, however, you’re happy doing the main-park activities plus the included lounge and family spaces, this ticket can still be a solid value—especially since you’re paying for 2 hours, not a longer stretch that can be harder with kids.
Entrance Rules: Age/Height Cutoffs You Must Plan For

This is where the pass becomes very family-specific. For main park access, the requirement is:
- Minimum 6 years old and 110 cm height
Kids who are under 6 years old or under 110 cm should stay in Toddler Space only. That matters because it changes what your child can actually access during the 2-hour window.
So here’s my practical advice: measure your child before you go (or at least bring a quick check method). If you’re right on the cutoff, you’ll want to avoid disappointment and plan your expectations around what’s open for your kid’s height/age category.
Inside the Experience: How a 2-Hour Visit Feels

Think of your time in two phases: settling in and then playing in the included main park area.
First, you’ll handle entry and get oriented at AeroXSpace Adventure. You’ll also want to use the locker area right away so you’re not spending your precious 2 hours moving bags around. If you’re traveling with younger kids, the Galaxy Lounge and Nursery Room are useful fallback spots when they need a break.
Then you move into the main-park activities covered by the admission. Your pass gives you 2 hours in that area, and the excluded attractions remain off-limits with this specific ticket. Because you’re time-boxed, I recommend you don’t overplan the exact sequence—just go where your kids’ energy is strongest and keep an eye on the clock.
A Closer Look at the Included Spaces

Galaxy Lounge: A Parent and Kid Breather
The Galaxy Lounge is the kind of included space I love because it reduces friction. Kids can get overstimulated. Adults can get tired. Having a designated lounge area means you can step away without leaving the venue.
Nursery Room: Useful if You’re With Little Ones
The Nursery Room is included, which is a big deal for families who need a space that’s more than just a hallway or a bench. If your child needs a calm reset, this kind of room turns the visit from a stressful outing into a manageable one.
Clinic: The Safety Net You Appreciate Later
The Clinic access is listed as included. I don’t treat this as part of the fun—it’s part of the comfort. When you’re planning an active indoor attraction, it’s good to know there’s a proper setup available if something happens.
The Itinerary: A Simple, Real-World Flow

This isn’t a multi-stop tour with lots of wandering. Your visit follows a straightforward pattern:
Stop 1: AeroXSpace Adventure (starting point)
You arrive, check in, and get sorted for your session. This is when you’ll want to handle lockers and any quick needs before the main play time.
Stop 2: Sanur (2 hours)
You spend your 2-hour visit inside the venue in the main park area. During that window you’ll rely on included spaces like the Galaxy Lounge, Nursery Room, and Clinic if needed—while the excluded attractions (Space Coaster, VR Flying Cinema, Claw Machine) stay out of reach with this pass.
The payoff here is simplicity. You can plan around one destination in Sanur, instead of adding extra transport time and uncertainty.
Price and Value: Is $19 a Good Deal?

At $19 per person for the 2-hour admission pass (weekday rate for the international market), the real question is: what do you want most from the park?
Here’s how I’d judge the value:
- If your goal is a short, family-friendly indoor adventure and you’re fine skipping the three excluded attractions, this ticket can feel like a good bargain. The inclusions (lockers, lounge, nursery, clinic, free parking) reduce add-on costs and stress.
- If you’re aiming to do the biggest rides and attractions inside the park, this pass may feel incomplete because Space Coaster, VR Flying Cinema, and Claw Machine aren’t included.
One more cost-related note: food and drinks aren’t included. So if you’re the kind of family that plans snacks like clockwork, budget for that. Also, grip socks are listed as not included, so plan for any footwear requirement costs on site.
Who This Pass Is Best For
This works especially well for:
- Families with kids who want a fun indoor break without burning a whole day
- Parents who value included support spaces (Galaxy Lounge and Nursery)
- People who prefer a small group experience (limited to 10 participants)
- Visitors who want something in Sanur that’s easy to fit between beach time and dinner
It may be a rough fit for:
- Anyone who can’t access the main park due to the age/height rules
- People with medical limitations listed as not suitable (see next section)
Health and Safety: Important Limits to Respect
This is a key “read this now” part of the decision. The pass information says it’s not suitable for:
- pregnant women
- people with back problems
- people with mobility impairments, wheelchair users
- people with vertigo
- people with epilepsy
- people with altitude sickness
- people with heart problems
- people over 80 years old
- people with pre-existing medical conditions
- people with recent surgeries
If any of these apply, I’d skip this one. Even if you’re hoping “I’ll just stand and watch,” the venue clearly lists these restrictions for a reason.
Two more rules to keep in mind:
- Re-entry isn’t allowed after you leave the venue. So plan restroom breaks and snack timing before you step out.
- If someone appears intoxicated, entry or service may be refused with no refunds.
Pets aren’t allowed inside either (except service animals with valid identification).
Practical Tips That Make This Easier
- Pick a start time that matches your group’s energy. With only 2 hours, the wrong time can feel short in the worst way.
- Use lockers right away. It keeps your main park time focused on play, not bag management.
- Bring a plan for snacks and drinks. Food and drinks aren’t included, so don’t rely on this to feed everyone.
- Double-check height/age before you go. If you’re close to 110 cm or the 6-year mark, measure and plan.
- Assume you’ll skip the big three attractions. Space Coaster, VR Flying Cinema, and Claw Machine aren’t part of this pass.
Should You Book This 2-Hour Main Park Pass?
I think you should book it if you want a short, family-friendly indoor activity in Sanur, you’re okay skipping Space Coaster, VR Flying Cinema, and Claw Machine, and you value included conveniences like lockers, lounge space, and the nursery.
Skip it (or look for a different ticket) if your group’s top priorities are those excluded attractions, or if anyone in your party falls into the medical or mobility categories listed as not suitable.
If you’re traveling with kids and you like keeping plans simple, this $19, 2-hour format is the kind of ticket that can save your day instead of complicating it.
FAQ
How long is the AeroXSpace Adventure 2-hour admission pass?
It includes 2 hours of access to the AeroXSpace Adventure main park area. Start times are available, so you’ll want to check availability for your dates.
What attractions are excluded from this pass?
This pass excludes Space Coaster, VR Flying Cinema, and the Claw Machine.
What are the age and height requirements for the main park?
Main park access is for participants who are at least 6 years old and at least 110 cm tall. Children below 6 years old and under 110 cm should stay in Toddler Space only.
What’s included with the ticket besides main park access?
Included are access to the Galaxy Lounge, Nursery Room, Clinic, and the Locker Area, plus free parking.
Is hotel pickup and drop-off included?
No. Hotel pickup and drop-off are not included.
Is re-entry allowed after you leave the venue?
No. Re-entry is not allowed after you leave the venue.
Can I get a refund if I cancel?
Yes, with free cancellation: you can cancel up to 24 hours in advance for a full refund.
















